Pilot Perils

Pilot Perils is a mobile game set in a steampunk world full of floating islands and steam-powered machines. It released on mobile devices and console. For this project I was the lead artist and worked with an existing art style. I created environment concepts, assets, enemies, animations and more!

Responsibilities

Lead artist •
Generalist, specialized in concept art •
UI/UX design •
Create in-game assets •
Small 2D animations •

Software

• In-house engine
• Photoshop
• Illustrator
• Spine

World design

Enemy design concepts

Concepting enemies with various mechanics. One is flying and homes in on the player while the other is more of an alarm system.

Asset design

Various assets, from concepting to the final implementation. For the pipes it was essential to make them modular and have seamless transitions.

UI design

Various screen concepts in the game. The 'level complete' design was already in the game. The rest was based on it.

Marketing materials

Different marketing materials, such as a poster, icons and the website!

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