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Pilot Perils

During this time we worked on Excalisoft’s first mobile game release: Pilot Perils! My role was everything art-related: from concept art to leveldressing, animation and UI design. Bryan L. Almeda set the initial style for the game.

We worked with our in-house editor so everything art and design needed was built on the spot. Challenging, but fun!

Project info

  • Mobile game
  • Art lead
  • Lijstitem #3


  • 2D Art generalist
  • Concept art
  • Asset creation
  • Animation
  • UI/UX Design


  • Photoshop
  • Spine
  • In-house engine


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